![]() ![]() Start one hack script then with enough threads to fill up the rest of the server's memory and just let them run. After 24h of commiting homicide, I am still not able to manage a gang. Start up 8 grow scripts spaced out over the time it takes one grow to finish and 12 weaken scripts spaced out of the time it takes one weaken to finish. All-In-One 2.9GB BladeBurner Script, Ver 8 w COLOR HUD. ![]() Then you only need 2 weaken threads to lower security to minimum. You just have to use 1 grow thread to put $1 on the server after it is emptied, then you can use 500,000 hack threads and get experience for all of them, but only raise security by 40 * 0.002 + 1 * 0.004 (40 hack threads required to steal 100% and 1 grow thread), or 0.084. Gang API functions must be accessed through the ‘gang’ namespace In Netscript 1.0: gang. Without Sleeves and/or overnight BN4 scripting its not really an option to use gangs. const THRESHOLDSELL 0.5 // Probability we should start sell at if under. Probability stock will increase is a value between 0 and 1. const THRESHOLDCASHLOW 0.1 // Fraction of cash in hand sale back to goal threshold. Say it takes 40 threads to hack 100% of a server's money (each ns.formulas.hackPercent() is 0.025 or 2.5%). The Gang mechanic and the Gang API are unlocked in BitNode-2. const THRESHOLDCASHGOAL 0.4 // Fraction of cash to aim to keep in hand. I spread out a bunch of weaken and grow scripts over time that just call them in a loop, then throw in a script using all the remaining threads to call one big hack. When grinding for xp then you want to keep security low and also keep money *low*. So you actually want to grow *less* if you want to be xp-efficient, then you need fewer weaken threads to lower security back to minimum. However it only raises security by the number of threads you *need* to steal 100% of the server's money. You could be running 500k hack threads in one script run and steal a single $1 and get the full experience. Another foible is that you only need to steal a single $1 to get the full xp. If it succeeds it gives the same xp in 1/4 the time. And even a failed hack gives 1/4 the xp, so it's as good as a weaken xp-wise since it takes 1/4 the time. i hope this can be helpful as a basic thing for people to build on. You get the same xp per thread of hack, grow, and weaken, and hack takes 1/4 the time of weaken. I haven't been able to find any working gang scripts via google search at all, so i thought id share my shitty one. There are a couple of things that make the most efficient method to just do a few threads in several script runs for grow and weaken, then use all your remaining threads on one big hack. To get fast xp after a reset, prioritize weakening joesguns. And each level of Neuroflux Governor gives you 1% to all of them. Hacking speed and exp multipliers are nice to make everything faster, but hacking skill multipliers are what you're really after. At any multipliers, your xp will plateau at some point because the xp required for each new level grows exponentially. augmentations/ - Buy, unlock, and graft augmentations based on various priorities. If hacking is your income, then a good batcher will get you there. Doing anything to get more augs to get those multipliers will make everything faster. Getting to 15k is really all about the multipliers. ![]()
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